5 mins read

Improving Marketplace Conversion and Discovery

Improving Marketplace Conversion and Discovery

Overview

As Carry1st scaled across markets, the Shop experience began to show cracks. Users struggled to find products, trust signals were inconsistent, and rigid back-office tools slowed down internal teams. We ran a research-driven UX refresh, tested with users and shipped in phases to unlock growth across markets.

Categories

Marketplace

Consumer

Data-Driven Design

Back-Office & Internal Tools

Team

3x Product Designers, 2x Product Manager, 5x Engineers, 2x Growth Team, 1x Operations Team, 1x Customer Support Team

Timeline

12 Weeks(Discovery to end-to-end UX refresh and rollout)

Platform

Mobile (IOS and Android), Web

My Role

UX strategy, User research & interviews, Product redesign, Back-office UX, Design system, User validation & testing

4.4×

Monthly Active Customers Growth

58%

Increase in first-time purchase conversion

45%

Reduction in early-funnel drop-off

The Problem I Observed

Over a 6-month period in 2024, the Carry1st Shop served tens of thousands of customers, but scaling exposed major UX gaps:

  1. 32% of users dropped off within the first two screens

  1. 41% of new users never reached a product page

  1. 1 in 3 shoppers didn’t know rewards or promos existed

  1. Inconsistent UI across shop, emails, payments, and promos hurt trust

  1. During peak traffic, conversion dipped by up to 22%

Behind the scenes, outdated back-office tools made simple updates slow and expensive, blocking growth and experimentation.

The Goal

Create a clear, trustworthy, and scalable shop experience that:

  1. Improves discovery and conversion

  1. Designed to scale across markets with region-specific personalization

  1. Enables Growth, Ops, and CS teams to move fast without engineering bottlenecks

What I did

I worked within a 3-person design team worked on the shop and the new design system. Also led and solely handled the back-office configurations.

  1. Competitor benchmarking (regional + global gaming commerce)

  1. Redesigning homepage, Product pages, navigation and onboarding

  1. Redesigning homepage, Product pages, navigation and onboarding

  1. Running 50+ user interviews and a 126-response survey

  1. Analyzing funnels, support tickets, and behavior data

  1. Analyzing funnels, support tickets, and behavior data

  1. Facilitating cross-functional workshops (Growth, Ops, Engineering)

  1. Rebuilding and unifying the design token system across platforms

  1. Partnering closely with engineering on specs, edge cases, and rollout

  1. Leading admin/back-office UX to support the new shop experience

Research to Insights

From research and data, a few themes stood out:

  1. Users wanted faster clarity: best deals, intent based categorization. We shifted from popularity-based discovery to intent-driven.

  1. Navigation and categories didn’t match how users mentally grouped products; use–case–based categories helped users complete tasks faster.

  1. Promos, cashbacks and rewards were present but invisible

  1. Internal teams needed flexibility, not hard-coded layouts

Key design decision 1

Redesign focused on clarity, value props, and personalized discovery across markets, with improved product discovery, sorting, deal visibility, and region-specific personalization and signed-in experiences.

Impact: More users engaged from the first screen, reached product pages faster, and this contributed to a 42% increase in conversion rate and 3.2× growth in organic acquisition.

Key design decision 2

Stronger trust signals via social proof, value proposition strips, and clearer rewards messaging. Spotlight on the Carry1st Discount Points to increase usage.

Impact: Improved trust and repeat usage, contributing to record monthly active customers

Key design decision 3

Making search visible and reliable: Many users didn’t know search existed. Those who found it said it didn’t work well or return useful results.

Impact: Search is now easy to find and works as expected, helping users quickly locate products, reducing frustration, and improving product discovery for high-intent users.

Key design decision 4

Country-based experience with upgraded country & language presets: MENA users were seeing irrelevant or unavailable products on first visit and had to manually filter to find what worked for them.

Impact: Users now land in the right country and language by default, enabling localized products, ads, deals, and payment methods improving early relevance and faster product discovery.

Tackling Consistency Platformwide

A refreshed design system (“1st of All Design System”) to unify everything

Admin Configurations UX (Very Critical)

I solely designed the admin experience so teams could:

  1. Manage products, banners, categories, and top deals easily

  1. Customize storefronts per region

  1. Update content without engineering help

Takeaway

This project reinforced how powerful phased, research-driven design can be at scale. By grounding decisions in real user behaviour and enabling internal teams with better tools, design directly drove growth, trust, and operational speed.

4.4×

Monthly Active Customers Growth

58%

Increase in first-time purchase conversion

45%

Reduction in early-funnel drop-off

Articulating Design Decisions

Grid Systems Cover

Don't Make me Think

Grid Systems Cover

Hooked

App Icon Book Cover

Measure What Matters

Grid Systems Cover

Mihail iliev

Lead PM

"Choice was awesome to work with. She jumped in on the Shop UX refresh, owned key parts end-to-end, made everything feel smoother for users and ops, and kept the whole team aligned and moving fast."

Arnoe de Vries

Lead Engineer

"Choice was a solid partner. She gave clear direction across the product work, collaborated closely with us on configs and implementation, and helped deliver a much cleaner, easier-to-manage experience overall."

Morakinyo Adejare

Lead Designer

"We collaborated tightly, worked hand-in-hand with engineering, and helped make the whole thing way more intuitive and effective for everyone. It was really nice working together."

Mihail iliev

Lead PM

"Choice was awesome to work with. She jumped in on the Shop UX refresh, owned key parts end-to-end, made everything feel smoother for users and ops, and kept the whole team aligned and moving fast."

Arnoe de Vries

Lead Engineer

"Choice was a solid partner. She gave clear direction across the product work, collaborated closely with us on configs and implementation, and helped deliver a much cleaner, easier-to-manage experience overall."

Morakinyo Adejare

Lead Designer

"We collaborated tightly, worked hand-in-hand with engineering, and helped make the whole thing way more intuitive and effective for everyone. It was really nice working together."

Mihail iliev

Lead PM

"Choice was awesome to work with. She jumped in on the Shop UX refresh, owned key parts end-to-end, made everything feel smoother for users and ops, and kept the whole team aligned and moving fast."

Arnoe de Vries

Lead Engineer

"Choice was a solid partner. She gave clear direction across the product work, collaborated closely with us on configs and implementation, and helped deliver a much cleaner, easier-to-manage experience overall."

Morakinyo Adejare

Lead Designer

"We collaborated tightly, worked hand-in-hand with engineering, and helped make the whole thing way more intuitive and effective for everyone. It was really nice working together."

Background

©2025

You made it! Thanks! Don't forget; good design is felt, not just seen.

Choice O.

Background

©2025

You made it! Thanks! Don't forget; good design is felt, not just seen.

Choice O.

Background

©2025

You made it! Thanks! Don't forget; good design is felt, not just seen.

Choice O.